DAZN Subscriptions

Moving DAZN from a flat subscription to a flexible multi-tiered offering.

Delivering solutions for 6 platforms, 5 countries and 14 new subscription packs.


Problem statements

Problem statements

  • Price sensitivity: Subscription increases were the main driver of churn.

  • Piracy concerns: High profile sports content was heavily targeted for illegal streaming.

  • Diverse audience needs: Fans had distinct interests, making content packaging complex.

  • Monetisation strategy: Better structuring of major rights (LaLiga, Serie A, J-League, NFL) was crucial for growth.

Approach

Approach

The initial business proposal focused on feature based tiering (e.g., Mobile Only, 4K, Downloads) to encourage users to opt for premium plans. However, we also explored a content based tiering approach, allowing users to subscribe to sports they truly cared about to better match user behaviour and potentially improve retention.


My role as a Senior Product Designer was to deliver this project E2E leading a team of 12 multi-disciplined designers.

Choice Architecture

Choice Architecture

Choice Architecture

As part of our foundational research, we conducted a choice architecture study to understand how users make subscription decisions. This research explored whether users preferred feature based tiering (e.g., Mobile Only, 4K, Downloads) or content based tiering (e.g., football only, combat sports only). We also analysed user perceptions of pricing, their willingness to pay, and how easily they understood different tiering structures. The findings revealed market specific preferences, guiding us in shaping a pricing model that balanced flexibility, value perception, and business objectives.

HMW

To kick off the project with the design team I held HMW sessions in which we captured problem areas across the entire DAZN ecosystem from acquisition to engagement and retention. These would become a backlog of problems we would need to tackle throughout the research and design phases.

User flows

User flows

Working with engineering and solution architects we mapped out a rough solution enabling us to quickly align on technicalities and put our stake in the ground. During this stage I produced three key user flows across web, native apps and TV apps. Due to the structure of feature & content tiering it would create complexities between devices and user entitlements would differ.

Low fidelity wireframing

Low fidelity wireframing

To bring the proposed user flows to life we started to wireframe the experience, exploring differing solutions and ways in which we could present sign up, plans and payment options to customers. Through this work we also explored elements such as monthly instalments and paying upfront for plans.

Stakeholder alignment

Stakeholder alignment

We aligned quickly with key stakeholders and PM's through workshopping, including dot voting exercises to identify attributes that we mutually felt were worth exploring further via usability testing.

Testing diverging concepts

Testing diverging concepts

A: Pre-defined plans

Pre-packaged approach, presenting curated subscription tiers in a card based layout, simplifying the decision making process.

B: Build a plan "the wizard"

Allowing users to build their subscription, selecting their preferred devices, number of streams, and streaming quality, giving them full control over their plan.

Gathering usability findings

Usability sessions would be observed by all designers involved in the project (acquisition, engagement and retention) alongside PM's & copywriters. - Together we would collaboratively capture findings in Miro and our in house research team would synthesis and produce comprehensive reports

Headline findings

The key take aways from this test was that users liked being able to create their own plan but naturally they would often opt for the highest spec and would land on the same plan in the end. By having plans on display up front users were able to quickly compare and make a decision faster.

Approach to usability testing

Approach to usability testing

We began usability testing with the Acquisition flows, as they formed the foundation of the project and provided the most critical insights into how users interpreted the new plans, as well as their expectations around features and content. These findings went on to shape the account, discovery, and engagement aspects of the UX.


Given the complexity of the project, we took a sequenced approach to testing, ensuring each phase built upon previous insights. This prevented redundancy across domains and allowed us to streamline decision making, increasing confidence at each stage.

We began usability testing with the Acquisition flows, as they formed the foundation of the project and provided the most critical insights into how users interpreted the new plans, as well as their expectations around features and content. These findings went on to shape the account, discovery, and engagement aspects of the UX.


Given the complexity of the project, we took a sequenced approach to testing, ensuring each phase built upon previous insights. This prevented redundancy across domains and allowed us to streamline decision making, increasing confidence at each stage.

The majority of this research was conducted via usertesting.com, in the early stages it would be facilitated by our inhouse UXR team. Once we had a good understand on the foundations we would itteratively test areas via unmoderated testing.

Converging on a solution

Converging on a solution

After establishing an initial direction we moved at full force rapidly iterating and testing across all touch points of the experience.

  • Usability test

  • Iterate

  • Usability test

  • Iterate

  • Usability test

  • Iterate

  • Usability test

  • Iterate

Defining component usage

Defining component usage

To address inconsistencies across squads, we ran a one week harmonisation sprint, mapping discrepancies and aligning designs. This resulted in a final component guide, defining symbols and usage rules to ensure a cohesive UX/UI across all touch points.

Launch 🚀

Launch 🚀

Retention

Build empathy both within the team and within the product. Caring and having compassion equally for both.

Retention

Build empathy both within the team and within the product. Caring and having compassion equally for both.

Retention

Build empathy both within the team and within the product. Caring and having compassion equally for both.

More projects

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Wilko Fullfilment UX

Sam Wilde

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Designed and built by Sam

© 2024

Sam Wilde

Projects

Designed and built by Sam

© 2024

Sam Wilde

Projects

Designed and built by Sam

© 2024